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Save Data Suikoden 1 Mcr Epsxe

Save Data Suikoden 1 Mcr Epsxe Average ratng: 4,0/5 4908 votes

Langkah-langkah memasukkan file save ps1 ke dalam memorycards epsxe. Kemudian copy save-an nya dari slot 2 ke slot 1. File.bin.data dan file.bin. Suikoden 1 and 2 save transfer PSP? *Basically, I'm just trying to figure out a good way to get a Suikoden 1 save file to the right format and location to work with Suikoden 2, and I'm not sure the best way to go about it. I see some saves out there in DexDrive.gme format, if there's a way to convert that over and import it into the Suikoden 2 save data. Any help is greatly.

  1. Suikoden 1 Gameshark Codes

Solution: For future reference, in case anyone else wants to import a PS1 Suikoden I save to be used with the Suikoden II eboot on PSP, here's what I did. 1) I ended up using, which is in the DexDrive.gme format. 2) Then, using, I opened that save file and saved it as SLUS_00292-0.mcr to convert it to the ePSXe save format with the game's title id.

Here is my memory card, if anyone chooses to help me please use the game save with the longest time played. Attached Files (Size: 10,2 KB / Downloads: 1.975). I think some time ago.mcr support was implemented, so in latest svn you could just convert your ps1 memory card from whatever format you had it in to.mcr to make it readable and then it should be enough to copy save from ps1 to ps2 memory card in bios because this game seeks ps1 save on ps2 memcard.

By the way, I'm using the North American version for both games. EDIT: I just extracted the lone Suikoden save off my memory card instead of my entire card and I tried again.

Suikoden 1 Gameshark Codes

*Basically, I'm just trying to figure out a good way to get a Suikoden 1 save file to the right format and location to work with Suikoden 2, and I'm not sure the best way to go about it. I see some saves out there in DexDrive.gme format, if there's a way to convert that over and import it into the Suikoden 2 save data. Any help is greatly welcomed. Solution: For future reference, in case anyone else wants to import a PS1 Suikoden I save to be used with the Suikoden II eboot on PSP, here's what I did. 1) I ended up using, which is in the DexDrive.gme format. 2) Then, using, I opened that save file and saved it as SLUS_00292-0.mcr to convert it to the ePSXe save format with the game's title id. 3) Then I put the CWCheat plugin onto the PSP memory card, created a folder in the cwcheat directory called mc (ms0:/seplugins/cwcheat/mc), and placed the.mcr save file into the mc directory.

2)Played without codes, up to the scrab levels. 3)Start of game, all mudokons saved, zero casualties. ------------------------------------------------------------------------------------------------------------------------------------------------------ Alundra NTSC (SLUS-00553) You now have the Legendary Sword and are ready to enter the Water Mill cave. ------------------------------------------------------------------------------------------------------------------------------------------------------ Ape Escape NTSC (SCUS-94423) File 1 100% complete.

Sure cuts alot version 2 free download. NTSC (SLUS-01151) Save before final boss fight in Normal mode going for the best ending. Don't forget to separate the engine from the rest of the train to get the best scenario. ------------------------------------------------------------------------------------------------------------------------------------------------------ Castlevania: Simphony Of The Night NTSC (SLUS-00067) Play as Richter Belmont. ------------------------------------------------------------------------------------------------------------------------------------------------------ Castlevania: Simphony Of The Night NTSC (SLUS-00067) In the Inverted Castle before a cool boss battle. You have all but a few relics and at level 47. Demon familar in the 30's level.

Easy-pro builders estimator. Just be sure to scan the files with your antivirus before running them, I'm always a little paranoid about downloading stuff from sites like adf.ly, mediafire, and so on, have to be careful. I doubt someone would link anything nasty on XDA, but you never know.

- It's beacuse this is an emulator which has different system compared with the real PSX?? - Is it because it's different game?? Suikoden I and Suikoden II?? - Or there're some troubles with my PC?? I dunno, you have any idea?? Thx Maybe i should asked www.suikosource.com.

Guides for it should be all around the net anyway, just use google and you'll find a few results on this and other forums easily and even based on this game since it was one of the few games people needed to do this for.;p. (, 10:15 PM)tadatada Wrote: I have simply tried rename the 'epsxe000.mcr' to 'Mcd001.ps2' on memcards folder. It seems recognized it as a PSX format. (Show posted images) I don't have the Suikoden, so can not go any further. Is this what you want to know? Your method does work, rename the epsxe000.mcr to Mcd001.ps2 and it does read on the PS2 Bios Memcard Manager and reads it as a PS1 memcard as well. When i remade a new PS2 memcard under the config on PCSX2 emu i booted into the PS2 Bios Menu and went into the memcard browser and found both cards PS2 and PS1 and formatted the PS2 card, after that i copied my Suikoden 2 Data from the PS1 card to the PS2 card and booted Suikoden 3 and in fact confirm that when it asked if i wanted to load my Suikoden 2 data and i said yes and selected the memcard slot 1 where the data is, it found it sure enough so i know this method i just did is how he would have to do it without any other utilitys haha.

Illustrated instructions Installing CWCheat You can download the latest version right from the CWCheat website, then extract the archive. You're looking for a folder called MS_ROOT. Inside there is another folder called 'seplugins', and inside that one are several files and a directory called cwcheat. Copy the entire seplugins folder onto the root (very start) of your memory stick, so it should look something like this: Now, turn your PSP completely off by holding the power switch up for like 6 seconds. Once the PSP has been completely turned off turn it back on while holding the R button. The 'Recovery Menu' should pop up Select Plugins and enable all the CWcheat plugins. Now that you have them enabled go back and exit out of the Recovery Menu.

So why it's still unreadable? - It's beacuse this is an emulator which has different system compared with the real PSX??

But ePSXe seems to ignore that. Instead, when I create a new save file with it, inside the memcards folder, it creates a 'games' folder with specific game save files. Seems to me to be a missing feature.

Solution: For future reference, in case anyone else wants to import a PS1 Suikoden I save to be used with the Suikoden II eboot on PSP, here's what I did. 1) I ended up using, which is in the DexDrive.gme format. 2) Then, using, I opened that save file and saved it as SLUS_00292-0.mcr to convert it to the ePSXe save format with the game's title id. 3) Then I put the CWCheat plugin onto the PSP memory card, created a folder in the cwcheat directory called mc (ms0:/seplugins/cwcheat/mc), and placed the.mcr save file into the mc directory.

Save/Load states ePSXe supports savestates. They are files that contain the state of the emulator when the key was hit, so you can restore the emulation later in that same exact point. On gameplay (menu button): • Menu->Savestate = Save the state to the slot selected (MAX = 5 slots) • Menu->Loadstate = Load the state of the slot selected ePSXe 1.2.0, 1.4.0 supports savestates version 0. EPSXe 1.5.0 supports savestates version 0 and 1. EPSXe 1.6.0 supports savestates version 0, 1 and 2. EPSXe 1.7.0 supports savestates version 0, 1, 2 and 3. EPSXe >=1.8.0 supports savestates version 0, 1, 2 and 3.

- Or there're some troubles with my PC?? I dunno, you have any idea??

Earlier we just were dumping ps1 save and building a ps2 one from it which would work on all pcsx2 versions, but I don't remember the details today. Guides for it should be all around the net anyway, just use google and you'll find a few results on this and other forums easily and even based on this game since it was one of the few games people needed to do this for.;p. (, 10:15 PM)tadatada Wrote: I have simply tried rename the 'epsxe000.mcr' to 'Mcd001.ps2' on memcards folder. It seems recognized it as a PSX format. (Show posted images) I don't have the Suikoden, so can not go any further. Is this what you want to know? Your method does work, rename the epsxe000.mcr to Mcd001.ps2 and it does read on the PS2 Bios Memcard Manager and reads it as a PS1 memcard as well.

Hello, I saw an old thread where a a guy posted his Suikoden 2 save data which he played on ePSXe emulator and had the save data converted into another type of file that could be used in Suikoden 3 on PCSX2. What I am looking for is someone that can do the exact same thing for me because I tried my hardest for like 5+ hours and I just can't seem to figure it out.

*Basically, I'm just trying to figure out a good way to get a Suikoden 1 save file to the right format and location to work with Suikoden 2, and I'm not sure the best way to go about it. I see some saves out there in DexDrive.gme format, if there's a way to convert that over and import it into the Suikoden 2 save data. Any help is greatly welcomed.