God Of War Chains Of Olympus Walkthrough
Magic The Efreet The first piece of magic that you get is the Efreet, which is similar in usage to Poseidon's Rage or Cronos' Rage from the first God of War games. At its lowest level, this is simply an area-of-effect damage spell that will hit all nearby enemies for a decent amount of damage. It's useful, but not incredibly worthwhile.
God Of War Chains Of Olympus Walkthrough Complete Game PSP/PS3 Playlist Created by ----- casualgamerreed Capture. Whether you need tips for defeating a boss or just want to unlock everything in Chains of Olympus, our God of War guide has got the goods. All God of War Wiki Guides God of War Wiki Guide.
At any rate, return to the three statues and destroy the rightmost one to find another catch-up chest. Jails of Tartarus Destroying the statue of Hades will let you move on. There are two paths near the harpies; one to the right, across a chain, and one on the wall to the upper-left. Head up the upper-left cliff to reach a room where gorgons and shielded soldiers will attack you. Start dashing around the room with the Gauntlet's charged attacks to drop the soldiers' shields, or use it on the gorgons to prevent their stone strike. It might be worth knocking away the shields, then attempting to focus on the Gorgons. The soldiers are annoying but don't strike very hard, and you can grab them and start a throw move on them to disrupt the stone attack of the Gorgons if need be.
M (Mature) Descriptions: God of War: Chains of Olympus for PSP is a video game developed by Ready at Dawn Studios in 2008. It was the first game in the series to be released for the PSP, the second being Ghost of Sparta. It is a prequel to the video game God of War and takes place after God of War: Ascension. The game takes place in the period in which Kratos served the Gods of Olympus for ten years. Over the years, Kratos had to complete several goals in order to achieve redemption for the nightmares that haunt him.
The following features in the game become unlocked when the task or game has been beaten on the indicated setting. Unlock God Mode: Beat the game on any difficulty. Unlock Challenge of Hades: Beat the game on any difficulty setting. Unlock The Lost Levels: Beat the Challenge of Hades.
The Basilisk Strikes The tunnel here will have health, mana, and a save point. You know what's coming up next!
Dive into the water and start looking around: triangle will move you upwards, square or X will move you downwards, and holding R will let you essentially charge through the water. Find the broken gate in one of the small chambers and smash through it with a charge.
BEASTS OF BOURBON Black Milk 1990. Way to a fusion of blues-based pub rock and punk with great effect. 1990's Black Milk expanded on this idea. 1991's The Low. Find a The Beasts Of Bourbon - The Low Road first pressing or reissue. Complete your The Beasts Of Bourbon collection. Shop Vinyl and CDs. Beasts Of Bourbon (1). Beasts Of Bourbon - The Low Road. Beasts Of Bourbon download on RapidTrend.com rapidshare search engine - Beasts Of Bourbon The Low Road 256Kbps VBR 1991,,. RhoDeo 1141 Aetix Hello, Aetix is. The Beasts Of Bourbon - The Low Road ( ogg 111mb) xxxxx xxxxx xxxxx xxxxx xxxxx once elsewhere (Sunshine outback. 
They only have three levels to upgrade, and their most powerful attack, Olympic Thunder, will come in handy in multiple situations later on, especially in its aerial variation. Run backwards past the corpse of the gatekeeper and smash the doorway with your fist attack. You may want to upgrade your Gauntlet to level 2 here, as its upgraded attack, the Olympic Strike, will be a one-shot kill on any obstacles you encounter. You'll have to kill some stuff quickly as you make your way back to the Temple of the Gods, as a spike trap will follow you.
Feel free to use your Efreet to good effect; you're going to get a magic refill from the chest nearby after the fight. Just be careful, as it can be difficult to spot the O-minigame prompt above the enemy's head, since the Cyclops is so tall. It's better to kill it with the minigame as opposed to simply beating it down, as that'll net you more orbs. Move on past the Cyclops to reach some archers. Kill them and open the Red Orb Chest and the other chest to find a Gorgon Eye.
Head through the right door first; you’ll fight through a new enemy with golden flaming swords. He’s not terribly difficult to beat, although he’s resistant to grab moves. Use any of your combos that knock enemies up into the air and grab him up there to finish him off.
The camera might start to act up on you a bit, but try to make your way down through the corridor on your left. You’ll find a Red Orb Chest on your way. When you reach the next large room, you’ll face off against numerous birds; again, the Cyclone of Chaos (L+Square) attack is your best bet here. There are two large statues in this room. Pull them out from the walls and flip the switches behind them to open up two doors.
Nearby, you’ll run into your first banshee. These annoying enemies attack quickly and have a shout that will stun Kratos. You can tap L and R to remove the stun effect, but it’ll often be impossible to do this quickly enough to avoid the first of the two-part attack that the banshee will be sending your way, so you may just want to hold the L button down to dodge the second attack. It’s generally easiest to just wail on the banshees with your L+Square attack to force the minigame and finish them off.
Grab the prize from the chest here (again, it's probably either an Eye or a Feather if you're short, but for us it was a bevy of orbs), then nab the Cryptkeeper's Key on the wall. Push the throne off of the platform, then hop down and place the Cryptkeeper on the pressure plate in the middle of the arena. Doing so will raise a keyhole nearby; put the key into it to extend a platform leading on. Temple of Zeus Grab the chests here (one of them is another Egg/Feather catch-up chest). Two shieldbearers will pop up when you enter the temple. If you've fully upgraded your Blades of Chaos, then the Tartarus Rage move will be a good way to drop their shields and keep them knocked around so that they can't attack you.
With that done, you'll need to punch the little spike near the end of the chains to reach a cliff leading out of Tartarus. The Dock of Charon Fight off the enemies in the trap room here and move down the path towards Charon's dock.
There'll be another catch-up chest nearby. There's a cliff nearby. Climb up it, then look for the path that leads off to the left and climb that way.
After passing through the gate, look near the large circular object on the floor to find a chest with a Gorgon Eye inside. As you head to the east, you’ll notice a statue with a torch; ignore it for the moment.
It's not too difficult to complete, so long as you recognize that tapping the left and right shoulder buttons needs to stop as soon as the icon disappears from your screen. There's one more button press to hit after that. Fallen Stronghold After saving your game, move on to the next walkway.
At the end of the path, you’ll come across a vicious cold-breathing tiger enemy. They have a variety of powerful attacks, including their cold breath, which can’t be blocked.
Two cyclops will attack you here, with soldiers popping up from time to time to annoy you. Wear down the cyclopes with Efreet (making sure to hit both of them with it), dodge away from their attacks, and use the 3x triangle combo on them to deal heavy damage. The 3x triangle combo (called Spirit of Hercules) also works well on the soldiers, since it knocks them up into the air and prevents them from hitting you. After the two cyclopes die, another one will appear a few moments later, so be sure to nab the health from the chest if you need it! There’s a semi-hidden Red Orb Chest on the small dias in this area, behind a ruined pillar. After killing all the enemies, jump up across the gap that becomes accessible and fight off the birds. The shaky-looking wall to the north can be destroyed to reveal a Gorgon Eye and a Red Orb Chest.
The Lost Levels: Successfully complete the Challenge Of Hades.
You can't stop the combo when it starts, so if an enemy can shrug off the damage, they'll simply walk over and hit you as you let the combo whirl. Luckily, you can also perform this move after jumping, which is handy for attacking larger enemies. Most of the other combos here are useful situationally, such as the Tartarus Rage, which helps knock the armor off of enemies that use it. Just keep in mind that you can't stop a combo when it starts.
It'll move off, forcing you to follow it. After the Basilisk goes down, follow it out onto the beach nearby. You can destroy the small barricades scattered around this area for more orbs, but your goal is to push the battering ram up to the next door.
Tip:To maximize the number of orbs that you get while fighting soldiers, you should keep in mind that using your grab kill while your combo meter is over ten will count as a Ruthless Kill and net you an automatic ten-orb bonus. When you have two soldiers on the screen, try to hit both of them with your weak attacks until your combo meter is at eight hits, then use your grab move on one of the soldiers.
Don't get fancy; just try to keep your combo meter up as high as it'll go for the extra orbs that this rewards you. After defeating all of the soldiers (just wait for them to stop coming), fire the ballista nearby into the ship. That, for some reason, will trigger an explosion on the roof nearby, allowing you to drop down into the building. Tip: Keep in mind that you can destroy all of the crates on the rooftop and inside the building for more orbs. Be on the lookout for more crates as you play the game, as the orbs that they drop will add up over time. Kill the soldiers inside the building, then refill your health with the chest nearby.
Attempting to open the door will reveal a cyclops first, which you can knock away by mashing the O button, and then the dreaded Basilisk, which will act as the boss for a large chunk of this first portion of the game.
Keep an ear out for the sound that indicates you can attempt the minigame and defeat it. Heal yourself at the chest and flip the crank nearby to reveal the passage leading on.
Head into the chamber and let the wall retract, which will place you on the other side of the wall. There’s a Phoenix Feather in a chest on the other side of the retracted wall. In order to proceed onward here, pull the two statues backwards so that their beams of light are focused on the small disks above the platform between them. Then, jump up to the platform and hold L to block. Mash O when you get the prompt to light up the target across the way, which will reveal a new icon on the horse statue in the previous room. Return to the statue and light it up to power up one of the horses at the Steed Shrine, as well as reveal a new passageway leading downward. Follow the new path downward to reach the large platform room you were in before; you’ll be on an upper balcony this time around.
You'll gain them very slowly at first, but as the game rolls along you'll find yourself gaining more and more orbs. You'll probably want to upgrade your weapons first, as they'll be what you use against every enemy you face, but by the end of the game you'll probably have enough orbs to upgrade all of your weapons and magic to the maximum level. Weapons Blades of Chaos The standard weapon for Kratos are his trusty Blades of Chaos. These are what you should be pouring most of your red orbs into early on in the game, until you've hit the maximum level for the blades (which is level 5). Higher levels will let you deal more damage with all of your attacks as well as unlock new combos. One of the best combos is the Cyclone of Chaos, which you unlock at level two; when activated by tapping L + Square, Kratos will swirl his blades around himself, hitting anything nearby multiple times. This is most useful for smaller enemies, like birds or banshees, that can be interrupted by the damage.
Ruins of Asphodel After killing the soldiers, attack the pillar here and push it over with the O button to crush a passageway nearby. Save your game, and don’t miss the Red Orb Chest near the save point. Climb up onto the handholds nearby and work your way over them to reach the next big fight. Two shielded enemies and a flock of birds will be going up against you at this point.
The L+O combo for the Blades of Chaos works pretty well. That's basically what you want to do throughout this fight, really. The only way to deal consistent damage to her, outside of spells, is to catch the green orbs and fling them back at Persephone. Eventually she'll wise up and start reflecting your own reflections back at you, which you will then have to catch and reflect again; these reflection wars can go on for four or five reflections before she's eventually knocked off the pedestal. Eventually she will be, however, and you can continue your rampage on her while she hangs. The green orbs will eventually become a less frequent part of her attack suite, so you'll need to be ready when they come your way. After enough repetitions of this cycle, Persephone will fall to the ground.
There's another gauntlet at the top of the area, with some new Gorgons that will attempt to coil themselves around you and petrify you, which will probably result in a quick death in this area. Use either Charon's Wrath or aerial Olympic Thunders to keep yourself clear of enemies. When they die off, an armored cyclops will appear. Kill it to drop the barriers in the doorways here. To the east, you can find a couple of chests, while the northern exit will feature another save point. The Groves of Persephone After a lengthy cutscene here, use your weapons on the tree here, then walk through the portal to meet with Calliope. Another lengthy cutscene ensues, after which you have to pry Calliope off of your leg.
There's a Red Orb Chest off to the right a bit, as well as another chest to the left. This is probably either a Gorgon Eye or Phoenix Feather if you've missed any of the previous pick-ups, but for us it was simply a chest full of orbs. Pull the two statues of the gods into the slots in front of them, then use the crank that appears to rotate the statue of Zeus to move on.
That will lead you to no fewer than three catch-up chests, so if you've been bad about collecting your Feathers and Eyes, this is a good time to get back up to speed. Return to the cliff and head up to fight off a minotaur. If you've managed to upgrade the Gauntlet of Zeus, then jumping up into the air and using the L+O combo will do wonders on the minotaur. When it's dead, use either Light of Dawn magic or the Sun Shield's reflective properties to take out the archers in the distance.
When you do so, you'll be very weak. Track down the ghosts that run around the groves here and use the circle button to snap their necks. As you do so, you'll gain more strength and more of your abilities will come back to you. Numerous soldiers will also appear to harass you, but they can be ignored or run away from. Grab as many ghosts as you can, and you'll eventually regain all of your abilities and weapons. Eventually, after you're completely restored, the red shield on the northern edge of the grove will disappear. Grab enough ghosts to top off your health, then head through.
Thus begins the next phase of this level. Tartarus Imprisonment Break your chains here, then head toward the bottom of the screen to find a save point and a Phoenix Feather. Start making your way back to the north, killing the chained civilians on the walls to regain your health.
Unfortunately for you, it’s difficult to take on both enemies at the same time. The birds are easy enough to kill with Cyclone of Chaos, but if that attack hits the shieldbearers too often, they’ll counterattack for a large amount of damage. Your best bet is to dodge or run away from the shieldbearers and quickly strike at the birds until they stop respawning, then go to town on the two shieldbearers. The shieldbearers are tough to take down, thanks to their ability to block your attacks, but you can now use square, square, triangle as well as triangle, triangle, triangle to knock their shields off. TTT will probably cause them to counterattack if all of the blows hit, however, so you may want to aim the first two attacks in the combo away from your enemies, then hit them with the final blow to knock away their shields.
You’ll find a Gorgon Eye before the next fight, which is another birds-and-shieldbearers combo. What’s more annoying here are the spinning blades that coast along the floor.
Phase One Repeat The Basilisk will attack more quickly in this final phase, but eventually you'll get the minigame indicator under his neck. A few button presses and an O-mashfest and you'll be ready to move on. The City of Marathon Grab the Phoenix Feather near the start point here, then climb down the cliff to reach the Red Orb Chest. Continue down from there to reach the first save point of the level. Cliffs of Marathon Bash your way into the home nearby to come face to face with your first undead knight. These knights are similar to soldiers, but attack more aggressively and take more damage. Be prepared to guard against their attacks.
Move off to the right to find three more Red Orb Chests and plenty of soldiers. Get your combo meter up on them and use the grab move to finish them off for maximum orbs. To move on from this area, you'll need to put pressure on two pressure plates. There's a movable box near the bottom of the screen that you'll have to move down to see; grab it and put it on the first pressure plate, then grab the dead body nearby and use it on the second plate to move on.
Boss Fight: Basilisk, Phase One The first fight against the Basilisk is fairly easy. Get up close to the mouth and start hitting it with your attacks. The Basilisk has two attacks of its own here. It will often rear back and then snap forward for two quick chomps of its teeth; you can block this attack with your left analog stick. It will also periodically fling fireballs at you, which you can dodge with the dodge mechanic. Unfortunately, the loss of the second analog stick on the PSP will force you to dodge by holding down both the left and right shoulder buttons and then moving the analog stick to one side.